Talk:Doom v0.3

Screen size pitch change
Does changing from maximum to helmeted views really change the projection pitch? It seems to me it simply renders the screen 16 or 20 pixels higher, without any proportional difference between near and far flats or walls.

This is a bit obscured by the weapon remaining in one place, despite the environment shifting quite a bit vertically.

--Fuchsia tude (talk) 14:28, 27 September 2016 (CDT)


 * I suppose it could be an optical illusion of sorts. Directly comparing some screenshots might help. --Quasar (talk) 01:19, 30 September 2016 (CDT)


 * Ok. Looks conclusive to me. --Fuchsia tude (talk) 21:30, 30 September 2016 (CDT)


 * Wasn't this contention involving fullscreen mode? You never change to that in your pictures. --Quasar (talk) 14:08, 1 October 2016 (CDT)


 * That's as fullscreen as it goes. That's the "A" button view. There is no minimalist, HUDless view in the alphas. --Fuchsia tude (talk) 00:24, 5 October 2016 (CDT)